Harem of Valerius - Development Changelog v1.0.2.4


๐ŸŽฎ Gameplay & Combat Mechanics

  1. Implemented an Input Buffer System:
    • Player attack commands (Mouse Left Click) are now queued during animation recovery frames.
    • This eliminates input loss and creates a more responsive, fluid combat flow.
  2. Enhanced Player Feedback:
    • Added a dynamic blood splash VFX that triggers upon receiving damage.
    • This provides clear visual confirmation of hits, improving gameplay readability.
  3. Improved HUD Communication:
    • Introduced a subtle icon highlighting effect on the ability HUD.
    • When a specific ability is required or available, the corresponding icon will pulse, guiding the player more effectively.
     Level & Systems Design
    • Episode 3 Level Overhaul:
      • The entire level design for Episode 3 has been completely reset and redesigned.
      • This addresses previous pacing and structural issues to deliver a more coherent and engaging experience.
    • RTS Mode UI Polish:
      • All building icons within the RTS mode have been replaced with higher fidelity assets.
      • This change enhances visual clarity and the overall polish of the user interface.
    ๐Ÿ”ง General Improvements & Optimization
    • Performed numerous bug fixes addressing crashes, progression blockers, and minor gameplay inconsistencies.
    • Implemented various optimization passes to improve frame rate stability and overall game performance.
  4. More NPC interaction options in Episode 3 . There are 2 new NPC  can be selected in brothel. 
  5. Nude portraits are available which can be changed on  Main Menu  

I believe these changes significantly elevate the game's quality. As always, we welcome your continued feedback. 

Thank you for your support!

Val

Files

Harem Of Valerius - Prototype v1.0.2.4 3.2 GB
Version 18 50 days ago

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