Hello , thank you for your interest , I will make a video and maybe demo but i am working on an update. I am planing to add more animations. I will add a video/demo after that. On the other hand i am working on a game project too. I hope i can do everything soon :)
Hello , thank you for interest to the product. You can use this project with Ue5.5 without any issue. have you got some issues? Or is there any error messages? Normally, go the project folder ;
UnrealAnimations.uproject - right click and find the option that says "Switch Unreal Engine Version" . You can select 5.5 and the project should be opened.
Hello, You can export animations as fbx and you can import it to Blender without any issues. But you may use some plugins for animation controllers for Mannequin.
I am not sure about the best practice between Unreal and unity but I may suggest an alternative. First import the Unity model to unreal , then retarget the animations to the new model and export it . then directly import the animations to unity. Theorically i might work :)
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do you have a demo anim or a preview video?
Hello , thank you for your interest , I will make a video and maybe demo but i am working on an update. I am planing to add more animations. I will add a video/demo after that. On the other hand i am working on a game project too. I hope i can do everything soon :)
Hello! Could this project be updated for Unreal 5.5 if possible?
Hello , thank you for interest to the product. You can use this project with Ue5.5 without any issue. have you got some issues? Or is there any error messages?
Normally, go the project folder ;
UnrealAnimations.uproject - right click and find the option that says "Switch Unreal Engine Version" . You can select 5.5 and the project should be opened.
I'll give that a go. Cheers!
Awesome! Please let me know with the result :)
Any chances of making it for blender? Or is there a way to import it there?
Hello,
You can export animations as fbx and you can import it to Blender without any issues. But you may use some plugins for animation controllers for Mannequin.
I want to use it on Unity, so I guess it would work using it in blender and then importing on Blender
I am not sure about the best practice between Unreal and unity but I may suggest an alternative.
First import the Unity model to unreal , then retarget the animations to the new model and export it . then directly import the animations to unity. Theorically i might work :)