Hello, You can export animations as fbx and you can import it to Blender without any issues. But you may use some plugins for animation controllers for Mannequin.
I am not sure about the best practice between Unreal and unity but I may suggest an alternative. First import the Unity model to unreal , then retarget the animations to the new model and export it . then directly import the animations to unity. Theorically i might work :)
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Any chances of making it for blender? Or is there a way to import it there?
Hello,
You can export animations as fbx and you can import it to Blender without any issues. But you may use some plugins for animation controllers for Mannequin.
I want to use it on Unity, so I guess it would work using it in blender and then importing on Blender
I am not sure about the best practice between Unreal and unity but I may suggest an alternative.
First import the Unity model to unreal , then retarget the animations to the new model and export it . then directly import the animations to unity. Theorically i might work :)